This is what the INIT patch looks like in bytecode form, saved with the filename 17.sm4
464f 524d 0000 0072 5054 4348 4341 5420
0000 0004 5245 4653 4445 5343 0000 0023
bc01 0300 00ff 0000 0002 3137 0000 0013
5363 7265 616d 2034 2044 6973 746f 7274
696f 6e00 5041 524d 0000 0025 bc01 0000
000f 0101 023e 0300 043e 051e 0600 0700
0800 0900 0a00 0b69 0c28 0d00 0e00 0f55
0000 424f 4459 0000 0000
What do these codes mean? How can we translate these bytes back into the saved state of the Scream 4 that we started with?
Cracking the Code
Click on bytes below to reveal the FourCCs ("four-character codes") or a description of the bytes do
filenameLength = 2
filename = 17
464f 524d 0000
0072
5054 4348 4341 5420
0000 0004 5245 4653 4445 5343 0000
0023
bc01 0300 00ff 0000
0002
3137
0000 0013
5363 7265 616d 2034 2044 6973 746f 7274
696f 6e00 5041 524d 0000 0025 bc01 0000
000f
0101
023e
0300
043e
051e
0600
0700
0800
0900
0a00
0b69
0c28
0d00
0e00
0f55
0000 424f 4459 0000 0000
Special Thanks...
to @gormster for pointing out the FourCCs that I did not include originally in the post. Thank you for helping with the post!